Pc game space pioneer12/20/2023 Fix tradeships becoming unresponsive and filling all station pads (#5456). ![]() Fix saves with invalid ships causing menu errors (#5480).Fix hostile ships running away from the player and never engaging (#5436).Increased equipment capacity and tank size of Sinonatrix (#5472).There have been many bugs fixed see, for a full list, see Changelog.txt, some of the more notable: Add axis input to select radial menu options with gamepad (#5371).Refactor input binding widget to allow binding key chords (#5371).Cargo life support expiration is now handled in Lua (#5389).Fuel / cargo scooping is now moddable by Lua (#5389).Add a model hierarchy view to the ModelViewer (#5459).Allow model files to reference textures in other folders (#5459).Improve LuaTimer per-frame performance (#5453).Load mods from unpacked directories as well as zip files (#5432).Increase amount of credits granted at Mars and New Hope starts (#5474).Increase trade-in value of ships from 50% to 65% (#5475).Allow treating joystick axes as "half axes" (e.g.Add interface to configure joystick axes and deadzones (#5477).Player starts with a Coronatrix at sol (#5462).Anti-aliased rendering of ship ID labels (#5459).Added more varied and interesting donation mission titles (#5445).Display station tech-level in System Map info panel (#5439).Nav target icons indicate whether the target is on the other side of a body (#5438).Implement select target and cycle hostile contact buttons (#5429).Improved missile targeting to make them significantly more dangerous (#5472).Add cockpit headtracking, mouse zoom and smoothing (#5460).Metal creaking sound feedback under high acceleration (#5335).Display thruster plumes in cockpit view for enabled ships (#5370).Adding the new and fixed patterns and texture to ships (#5347).New paintshop customization interface for stations (#5342).New radial menu for autopilot hold-orientation functions (#5371).Add player-controllable flight speed limiter (#5371).New follow-target and follow-orient flight control modes (#5371).Improved lead calculation for pulse and beam weapons (#5417).Massively expanded and improved spaceport city generation (#5430).New sidebars and cargo display in the Flight UI (#5431).Add station stock and demand, with impact on commodity prices (#5474).New mission type: perform orbital or surface scans of a body for large rewards (#5433). ![]() Enable in-system trading between different stations (#5474).Add bespoke cockpit for the Sinonatrix (#5370).New, more detailed default cockpit model (#5368).Add custom two-seater cockpit for the Xylophis (#5373).New ship: Coronatrix Courier (remodel and conversion of the Amphiesma) (#5462).On the administrative side of things, robn has handed over his last responsibilities, which caused us to change the dev forum URL, and create a new wiki for developer documentation. (Showing off the new ship control improvements, during development) Ships are now easier to control due to a new speed limiter and much improved cruise modes, and support for cockpit head-tracking and mouse zooming. Long-range combat has been improved, by making missiles much smarter, and allowing beam lasers to aim where they should. ![]() Please also make sure to check your keybindings in the settings menu, and make note of new changes. The economy has seen a re-write to now also allow interplanetary trading: stations consume and produce goods, and demand will affect price, causing profitability of an over-used trade route to drop until the market returns to equilibrium.Īfter 11 years in hiatus, the Scout mission is back, now with special ship equipment, letting you take missions to scan a planet from meters above the surface or from orbit.Īlso, our Info and Station screens now have a more consistent UI font size. (The new Xylophis cockpit, seen from in-game at Barnard's star) (A Blender render of the new Coronatrix and its cockpit) Some station shipyards now have a paint shop, so you can give your rusty old space-bucket a custom paint job. City generation is now more efficient, and city layout produces much larger cities. We are happy to bring you a release with many new exciting features and improvements: a new gorgeous ship, the Coronatrix Courier, two new cockpits, and a redesigned default cockpit for all other ships. (See GitHub releases for older releases) Release: Pioneer Pre-built copies of the game are available for the following platforms. These are unfinished development snapshots, and are lots of fun! Binary builds We’d love for you to take Pioneer for a spin. We regularly produce builds of Pioneer to make it easy for players to try out recent developments and to get feedback and ideas.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |